Unity matchmaking not working

I checked with others having the same problem on different threads but I can't get any solutions to work.


I don't know why it works but it looks as though two instances on different computers use different data centers. Don't know why though. By clicking "Post Your Answer", you acknowledge that you have read our updated terms of service , privacy policy and cookie policy , and that your continued use of the website is subject to these policies.

I disabled all firewalls and still had the same result, so it can't be that. If this is a common error, then is there a solution that actually works? Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. For some reason your suggested change could not be submitted.


Matchmaker "create match" does nothing...

And thank you for taking the time to help us improve the quality of Unity Documentation. Coroutine This function is asynchronous and will complete at some point in the future, when the coroutine has finished communicating with the service backend.

Use this function to create a new match. The client which calls this function becomes the host of the match. When creating a match you should call this function and wait for the callback to be invoked before proceeding. The callback will indicate if the call was successful as well as extended information if it failed. After receiving the response callback you then should call StartHost with the passed in MatchInfo. Did you find this page useful? Please give it a rating: What kind of problem would you like to report? It might be a Known Issue.

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Matchmaking stopped working for me + unity downloads wrong secret key - Playfab Community

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Setting up a Network Lobby with Unity 5 Part 1

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This avoids problems with firewalls and NATs, allowing play from almost anywhere. Matchmaking functionality can be utilized with a special script NetworkMatch , in the UnityEngine. The ability to use the relay server is built into the LLAPI but the matchmaker makes it easier to use. To use it, derive a script from NetworkMatch and attach it to a manager object.